Monday, September 8, 2014

Mixel Madness!!: The Glorp Corp Review

Hopefully you enjoyed my brief write up on Mixels Series 1 and 2 last week, and that's why you're here for more Mixel Madness!!


This week I'll be focusing on the Glorp Corp of Series 3. These guys are obviously based on the color green, and in the show, are derived from goo and snot. Really deep stuff here, ladies and gentlemen. 

Each individual Mixel is priced at $4.99, and comes with 174 total pieces for the set of three. There are also some extra pieces tossed in, per usual, and I'm honestly not sure if these are included in the official piece count per set.

So with the technical stuff out of the way, let's get to the Mixels!

Torts


First up we have Torts. With the lowest piece count of the bunch, 48 pieces, I was actually surprised at how poseable the figure is. He utilizes bionicle robot arms for his arms, allowing him to move back and forth at the shoulders. He also has ball joints at his hips, giving his legs a wide range of motion. Since the figure is short and stocky, it isn't that difficult to get the little guy into a pose that works. 

I wasn't too keen on the arms at first, but they grew on me. His nose (or is it a beak?) gives Torts a very bird-like appearance, and the arms lend to this look as they basically only move in a flapping motion. I like the use of starfish for his hands but would've preferred something that at least looks like it could grip something.

Glomp


Next we have Glomp, the heavyweight at 64 pieces. The figure's pretty tall too, fitting right in with the Max Mixels. Although he only has one large eye, Glomp is definitely the most expressive of the bunch. His legs are composed of three ball joints, at the hips, knees, and ankles, making Glort highly poseable. He has moveable fingers, suprising considering how short his arms are, but they lend themselves well to more playful and expressive poses. 

The snakeblade pieces (the tendrils/drool coming from his mouth) are also moveable due to their construction, but be careful as too much movement can easily pop his snout off. You also don't have to worry about Glort tipping over since his large feet and long legs help keep him upright.

Glurt


Lastly, we have Glurt. Definitely the cutest of the Glorp Corp, as he pretty much looks like a dog, but from a playability standpoint, he's the weakest. He's the least articulated of the three, only moving at the mouth and tail in a hinge fashion. Technically his legs/feet can move, but I wouldn't count this as articulation since they're basically sloped 1x2 bricks attached by a peg. 

Glurt's mouth does have a wide range of motion, allowing him to really chomp down on something. The snakeblades along the side of his mouth also lend to the slobbering look of a dog. And you certainly don't have to worry about this guy being knocked over since he's so low to the ground.

Glurt also comes with the Glorp Corps' Nixel, but it's disappointingly not based on a new design.

The Verdict


Overall, I like this set. I love Glomp's poseability and Torts' arms really grew on me. The only downside is Glurt's articulation, or lack thereof, but the figure still works as a toy. I do think you're getting your money's worth out of these guys, especially if you're only buying the sets for parts since there are a lot of ball joints included.

I can't wait to see what the Max for the Glorp Corp looks like, and stay tuned if you can't either.

Thanks for reading, and look for my review of the Spikels next week!

No comments:

Post a Comment